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Mechanic:Mutation

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Revision as of 06:48, 3 May 2026 by JackMaro (talk | contribs) (Created page with "The seven base mutations set the foundation and core skills gods could have during the Creator Game. Base mutations are tightly bound to the muta-crux which can only contain one base - the strongest mutation simply take over. The smaller the species' size, the higher the chance of passing on the meta-crux along with it's base mutation gets. In the human realm, a person which inherited a base mutation is known as a descendant, as they are seen as children of the gods. S...")
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The seven base mutations set the foundation and core skills gods could have during the Creator Game. Base mutations are tightly bound to the muta-crux which can only contain one base - the strongest mutation simply take over. The smaller the species' size, the higher the chance of passing on the meta-crux along with it's base mutation gets. In the human realm, a person which inherited a base mutation is known as a descendant, as they are seen as children of the gods.

Special mutations concerns the other 32 mutations. These are not bound to the crux, and thus not inherited (unless the parent carries M29). The special mutations are obtained through mutagens which Yuta hid across Aveeria. Special mutations was meant as a treasure to be found for progressing the maze of planets in great galaxy. The rarity of the mutagens varies, but each location in Aveeria with a portal would originally have one mutagen per portal. Unlike base mutations, there's no limits to the amount of special mutations a single species can have.